Though Notification Center’s Do Not Disturb feature first made an appearance in Mountain Lion, it wasn’t until Mavericks that the feature really got its due. Here are a few tips for getting the most out of it.
Disturbia Rihanna Pop 2008 More by Rihanna. Can't Remember to Forget You (feat. Though Notification Center’s Do Not Disturb feature first made an appearance in Mountain Lion, it wasn’t until Mavericks that the feature really got its due. Bootable DVD DL for Mac OS X 10.11 El Capitan Full OS Install Reinstall Recovery Upgrade. 3.7 out of 5 stars 89. Provided to YouTube by Create Music GroupDisturbia YNW MellyDisturbia℗ 2020 Create Music GroupReleased on: 2020-05-01Auto-generated by YouTube.
Transcript
This is senior editor Dan Moren. You’re probably familiar with Notification Center, the OS X feature that collects alerts and messages from a variety of apps and even Internet services. But Mavericks upgraded the capabilities of one feature: Do Not Disturb. Here are a couple of quick tips about getting the most out of it.
There are a few ways to enable Do Not Disturb. One of the quickest—and my favorite—is to hold down the Option key on your keyboard and click the Notification Center icon in the top right corner of your menu bar. This automatically activates Do Not Disturb until the following day, just in case you’re just feeling a bit harried and don’t want to be bothered. You can accomplish the same thing by activating Notification Center, scrolling down, and then clicking the Do Not Disturb slider.
If you prefer your schedule be a bit more regular, you can schedule Do Not Disturb times in the Notifications pane of System Preferences. If you want Notification Center to go quiet at the same time every day you can select the relevant checkbox and choose what time it should turn itself off and then back on. Minions, monsters, and madness mac os. (You can also use this trick to effectively silence Notification Center permanently, by setting the times from, say, 3 a.m. to 2:59 a.m.)
If you do a lot of presentations, you may also want to select the checkbox that turns on Do Not Disturb automatically when you’ve connected your Mac to a TV or projector, just to ensure that your iMessages don’t pop up while you’re giving that important talk.
However, just in case there’s an emergency that you want to break through the radio silence, Do Not Disturb also offers two settings: one that lets FaceTime calls through (either from your Favorites or from anybody) and one that lets someone through if they call repeatedly within three minutes.
Finally, a favorite extra Notification Center tip. If you enable the Share buttons option in the Notifications pane, you’ll be able to compose iMessages without opening the Messages app, and—if you’ve linked to those social services—you can post to Twitter and/or Facebook as well.
I’m Dan Moren, thanks for watching.
From DoomWiki.org
Disturbia | |
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Add a screenshot and caption | |
Author | Death-Destiny |
Port | Boom-compatible |
IWAD | Doom II |
Year | 2008 |
Link | Doomworld/idgames |
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
Disturbia is a single-level PWAD for Doom II using a Boom-compatible source port that came out in July 2008. It was created by Death-Destiny and uses the music track ' ' by Lee Jackson.
Disturbia was featured in Doomworld's Top 100 Most Memorable Maps, placing 37th.
- 1Walkthrough
- 3Speedrunning
- 4Statistics
Walkthrough[edit]
Map of Disturbia
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Enter the building at the start and take the steps down until you see a dark wall. Use it to get a computer area map and an armor bonus. (sector 1298)
- Head around the first structure at the start and head northwest past the large towers and above the room on the west side to a dead-end cave. Press on the wall to reveal a teleporter which will take you to three blur artifacts. (sector 463)
- Enter the room mentioned above and use the switch. Enter the room to the south and use the switch inside, then go west and use the next switch you see. When the walls around the switch lower, head west to the dead end and look northeast for a switch that you can shoot. Do so to open a teleporter. This will take you to two medikits and a berserk pack. (sector 423)
- Use the switch near the blue key to lower the first barrier going further north. To the north is a metal structure with an arch-vile and chaingunners. Go behind this structure and head east all the way to a room with several compartments. Notice the light fixture near the compartment opened with the blue switch is actually broken. Press on its right side to reveal a button, which reveals an arch-vile and a teleporter below. This teleporter takes you to a secret room with armor bonuses and green armors. (sector 665)
- Get to the structures that contain the red and blue keys and use the switches to lower the barriers going on. At the next big area, head north and up the steps near the arch-vile, then use the switch to open the next hall. Use the red switch in this hall to open the compartment with the boxes of ammo, then find the hidden switch next to the armor bonus. This will reveal an arachnotron to the north, along with a teleporter. Take the teleporter to wind up in a room with two soul spheres and some health bonuses. (sector 1030)
- Get to the structures that contain the red and blue keys and use the switches to lower the barriers going on. At the next big area, head north towards the lift with the mancubus, then at the top, go to the left and around to the other side of the fence. Take the small dark hall outside and climb the rocks going south. In the next area with the switches and doors, go all the way until you see the cyberdemon tower. Carefully exit this area by sidling to the south along the rocks. Enter the small cave and go until you see a lamp to the side. Go in this direction to find a teleporter, which takes you to an area further southeast. There are energy cell packs and two invulnerabilities here, along with cyberdemons and other enemies that teleport in. (sector 1059)
- Use the switch near the yellow keycard to lower the next barrier, then drop down. Enter the building in front of you and go until the walls open up revealing arachnotrons. Head north to where the arch-vile is and press on the wall with the ridge at the top. Ride the lift up, then flip the switch and wait while the arachnotrons get crushed. When it is safe, move south across where the arachnotrons were and, through the passage, which leads to a teleporter. In this area, do not be fooled by the switch; press it anyways to open the area behind you where you can get a megasphere. (sector 1290)
- Use the switch at the terminal that causes the land to be disturbed. Eventually, two compartments near the terminal will open up. Enter the east one and press on the silver ridge to expose a switch, which will reveal a teleporter inside the compartment. In this secret area, run across the hall ignoring the monsters until you reach the end, where you can use the switch to deactivate the demon teleporter nexus. This will crush all remaining monsters inside the teleporter closets, allowing you to kill all the enemies in the red areas without any reinforcements. You can also follow the nearby path of health bonuses to telefrag several of the monsters. (sector 1368)
- Use the switch at the terminal that causes the land to be disturbed. Afterwards, once the switch that lowers the lift is revealed, take it back down. At the first big field, look left to get a megaarmor. (sector 196)
Bugs[edit]
Demo files[edit]
The release includes a separate demo file, DDDisturbiaV4HMPMax.lmp, by the author. It requires Doom II with a Boom-compatible v2.02 source port to be viewed and runs for 35:56.26 (75469 tics), showing off the level on Hurt Me Plenty.
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doomed Speed Demos Archive are:
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Miscellaneous demos[edit]
Style | Time | Player | Date | File | Notes |
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Statistics[edit]
Map data[edit]
Things | 2582 |
Vertices | 17752* |
Linedefs | 15409 |
Sidedefs | 25824 |
Sectors | 2596 |
Disturbia Mac Os Update
* The vertex count without the effect of node building is 13523.Things[edit]
This level contains the following numbers of things per skill level:
|
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Technical information[edit]
Inspiration and development[edit]
![Disturbia Mac OS Disturbia Mac OS](https://img.itch.zone/aW1hZ2UvMTkwMzgvNzMwMjgucG5n/original/TmxHCw.png)
Disturbia Mashup
Trivia[edit]
See also[edit]
Sources[edit]
Disturbia Mac Os X
External links[edit]
- Disturbia at Doomworld/idgames
- Disturbia at the Doom Speed Demo Archive
Disturbia Mac Os Download
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